Monday, September 5, 2011

Sims Social Addiction


Hello, my name is Andy, and I'm a Sims Social Addict.

 "Hello, Andy."

It all started so innocently. When a good friend of mine who works on The Sims stopped by, my son asked him about the new Facebook game Sims Social and if it was in Beta. "Sure, give it a try." I told myself I, too, should check it out. It's my friend's game, and I've never played The Sims.

In fact, I've never really played computer games. Decades ago, I did play my share of RPGs when they were only paper, dice and manuals. I'm a software developer and have plenty of time in front of the computer. I don't need any more. They've never really been able to attract me for very long.

I jump on facebook, find Sims Social and run the application. I've never even run a Facebook application before! Suddenly, I'm opening boxes, visiting my neighbor Bella Goth (more about her later), finding my Facebook friends who play Sims Social and asking to be their Sims Social neighbor. Wow, this is fun!

I'm harvesting my garden, cooking, keeping my Sim happy, visiting friends, buying furniture, re-arranging my house, and buying a new room for my stuff. Everything is going great! Then, wa-wa-wa, I'm out of energy or, fzzzzt, something breaks. So, I wait to recharge, five minutes, ten minutes... one hour goes by. What happened to the time?

Full screen mode really knocks me out. Everything is so much bigger and easier to manage; yet, in that mode I don't even know I’m on the computer, anymore. I lose track of time with no clock at the edge of the screen telling me to move on with my (real) life.

No matter. Go run an errand or attend a meeting. 90 minutes later I'm fully recharged and ready to go. I start working on musicianship, cooking skills, writing skills, artistry. Got to clear that lawn and build my house.

After a while, game strategies emerge. I'm not sure if gardening helps because energy may have more value than the simoleons harvested. Still, I plan my plantings around when I think I will be returning to the game. One hour? Four hours? Eight? One day? Got to pick them when they’re fresh!

Whenever I return to Sim Social, I need to work on my mood. Better use those simoleons to buy things to make me (my Sim) feel better: a telescope and a stereo that lets me dance and exercise. Attend to the basic needs, have fun, beat back the boredom, visit a friend and then... Inspiration!

Doing stuff when I’m inspired nets more simoleons. It also seems to make me more attractive socially. Which is great because some of the objects I buy for my house or levels I achieve require Hearts (love). Inspiration makes neighbor Sims more receptive, makes it easy for me to get some love.

This is when things began to go off the rails.

I need to take a moment to tell you about my neighbors in this game. They consist of four real people (their Sims, actually) and Bella Goth, everybody's friend. The four real people behind the Sims are my son, my friend who works on the game, his wife and a distant Facebook acquaintance who happens to be a gay man. So, that's my neighborhood - three males, two females. My son, my best friend since elementary school, his wife, a dude who could almost be complete stranger 'cause I couldn't pick him out of a line up, and a fake, totally made up woman.

To achieve certain goals in the game, I need to make some romance. When I visit a neighbor and click on the Sim to interact, one of the choices is Flirt. But, with whom? There’s the rub. The object of my (male) Sims attention needs to be female, or it just won't work for me. The game doesn’t care, my Sim doesn’t care, but it needs to work for me. Flirting with my best friend's wife's Sim? NO! WRONG! Flirting with a gay man’s Sim? Nope, don’t care how open minded I am and that it’s all a fiction. It ain’t me. What if the real guy found out, I wouldn't want to lead him on. So, the only choice for me was Bella Goth.

Probably, no one would ever know, by the way. Well, almost no one. My eight-year-old daughter starts to sit next to me and watch me play. She begs me to let her play or get her a Facebook account so she can play herself. She talks about what she would do with her Sim, that she can't wait for the time when she has a Sim Social and buys it things and arranges the house and has neighbor Sim Socials. She begs me to buy a Pink Bathroom.

The thing is, I can't have her next to me when I flirt with Bella! I can't let her watch her dad (whoops, my Sim) flirt with and romantically kiss a woman not my wife/her mother. I especially can't let her watch me give Bella Goth a massage on that couch. No one should watch that with another person in the room, let alone one's daughter (no matter what age she is).

Guilt and embarrassment start to set in. I begin hiding my playing time. I turn the sound down on my computer. I try turning it off, but I need to hear the sounds coming from Sims Social, I need to know what's happening in the game. I play at wonky hours. I plan strafe runs at the game. Quick in, full energy burns, then out. Don't give anyone a chance to see me. I do late night sessions after everyone's in bed so I can really focus on my crafts, skills, levels, house. Am I about to jump up a skill level? Make sure I use most of my energy 'cause I’ll get a full boost at skill jump. Plan when and how.

The thing is, I can't get anywhere with Bella, not anywhere real, anyway. I need to find a woman neighbor on facebook, if this is going to work for me. At this point, my wife is clear that I am in full-blown addiction, and she wants no part of the game. Plus, being married - I'm not going to recruit a single woman on facebook to be my neighbor for Sims Social so I can try that relationship thing. I’d feel like I’m cheating.

Also, I need non-romantic help with my Sim, but I’m embarrassed to recruit new players to be neighbors. In the past, I successfully staved off the fire hose of Facebook requests to help people grow carrots, raise pigs and never, ever participated in an assassination. I can’t bear to be that guy begging his (real) Facebook friends for help in his (fake) Sim world. This is getting to be too much.

Then, it all changed. It’s last night:

I really need some help. I need someone I can count on, someone who would be there for me, to visit when I call, to repair my broken easel or clean my dirty toilet whenever I need it and without asking.

Unbidden, a thought occurs to me, the answer stares me in the face, a little bit of my own human inspiration. I need a sockpuppet - my own neighbor Sim! I do it in a flash. Clickity-clack, I make a Facebook sockpuppet - a new account that I control, a fake person that I friend. Of course, he is male, a married man can't have too many single female friends. I friend him. Clickity-clack, he creates a female Sims Social sockpuppet. Two different browsers with two Sims, one of them me and one of them some other not quite unreal, not quite female, not quite me.

This is fantastic. It works so well. She sends me things I need. No more wasting energy cleaning puddles from the bathroom floor or fixing that busted stereo. She makes my bed. We giggle, we flirt, we become lovers, we date. We build a two-person bed together. She cares for me, she is my Muse. I can clear my land of mushrooms. I gain skills without the drudgery and annoyances that hold back those Sims who lack that all giving partner. Ahhh, perfection - bliss.

My two Sims, one real, one fake, both empty of all of their energy, I exit the game, satisfied with my brilliant new move. Then, I glance at the clock. I told my wife I'd be up in a minute, it is now 1:30am.

This is very wrong, I have traded my life with some strange electronic version of Dorian Gray's picture, and it’s not going to end well.

Hello, my name is Andy, and I'm a Sims Social addict.

Wednesday, July 13, 2011

Vodaphone Hack

If you follow mobile phone security (or haven't been on vacation), you've read about THC's Vodaphone hack by now. Although I shouldn't be surprised, it continually astounds me how companies make such poor security design decisions. Of course, then I realize that this was not a design decision as no security expert could have been consulted on this design. Perhaps Vodaphone rushed the product to market.

Having watched a Fortune 500 company, which believed in security, lift its internal process to begin to match the onslaught of outside hacking, I can tell from the outside that Vodaphone has little or no internal security process. Despite any rhetoric and PR, they do not care about security, their customers or quite frankly their shareholders.

Security is complicated and it takes trained professionals to ensure a product's security and safety. However, this type of problem could have been prevented easily - who stores an administrator password inside their systems and distributes them to customers?!

I can't believe we have to close our eyes, hold our noses, cross our legs and hope these companies know what their doing. I always had philosophical problem with the White and Grey hackers who published their attacks. However, very few folks have the talent or knowledge to understand the complete and utter lack of security inherent in their consumer devices. Someone has to watch out for us.

Aarrgh!


UPDATE:

THC's Wiki for tracking this project can be found here.

Wednesday, February 2, 2011

Basic Programming 101: Session IV

For-Loop and Counting


The for-loop construct allows us control specific execution of a programs actions. It says: "do this for this many times." The program can count up, count down, count by fractions, whole numbers or whichever scalar value we choose. Recursion, although powerful, may have resource limitations (every function call takes memory). If the algorithm doesn't require "state" or memory, a for-loop does nicely.
We have two examples here, a very short program that shows the for-loop and a second program that graphs functions.
For-Loop
10 REM Simple for-loop prints nums 1..10
20 for i = 1 to 10
30 print i
40 next i
Function Grapher
In this next example, we build a function graphing program that steps through a range of values and plots each of the points. We could do this in whole number steps, but the plotted functions may not appear continuous; they'll look more like points than connected curves/lines. The finer the grain of step, the more likely the function appears continuous.
Lines 10 & 100 set up some constants and open a graphics window of the appropriate size. In this case, we keep two constants which represent the center of our graphics screen.
10 xc = 250 : yc = 200
100 graphics window 25,25,xc*2,yc*2
Next, Line 110 contains our for-loop. It has a range of [-250..250] and granularity (step) of 1/10. You might need to make this finer (smaller) depending upon the kind of function you have. In this case, it could be step 1, because the function is a simple line.
110 for t = -250 to 250 step 0.1
Lines 120 and 130 contain the function. We set variables x and y to t. This will graph the line y=x. You might wonder why we didn't just make x the for-loop variable ("for x = -250 to 250"). There's a good reason for this, I will explain below.
120 x = t
130 y = t
Line 140 does our work: set a point at . Not really because we have xc and yc in the calculations. Remember, is the center of the graphics window (the size of the window is 2*xc, 2*yc). Also, note that we subtract y from yc instead of add. That's because graphics windows are upside-down when compared to Euclidean graphs, which have positive Y going up the page. Computer graphics windows have positive Y going down the page and the origin (0,0) in the upper-left corner, a natural consequence of the way information is displayed on a computer's screen.
140 graphics pset xc+x,yc-y
Finally, we close the for-loop in Line 150 and, as I like to be disciplined in my coding, Line 160 ends the program. This line is not strictly needed, but if we ever implement a subroutine, you would want the program to end here, so make it a habit.
150 next t
160 end
Why is X not the loop variable?
We could have made x the loop variable, but didn't. Why? Because, not every equation to be plotted has only one value of y for every x. What does that mean? Consider the equation y^2 = x. This is a parabola, but tilted on its side 90 degrees. In all but one case, there are two values of y that satisfy any particular x. If x = 4, y = 2 or -2. To plot this equation, use y = t and x = t^2.
Making a circle would be a challenge, since the equation for a circle is x^2 + y^2 = r^2. Fortunately, BASIC, like all good programming languages, provides a math library to assist us. Some of you may not have had trigonometry, yet, but there are well known functions from trig that address this problem: sine and cosine. In BASIC, these are sin and cos. They take an angle and return the Y or X value appropriate for that angle. In fact, cos(t)^2 + sin(t)^2 = 1 for every angle t. The math library uses radians, instead of degrees.
To plot a circle, use x = 100*cos(t) and y = 100*sin(t). This paints a circle with radius 100. If you want an oval, change the constant (100) in either or both of the equations.
In fact, playing around with programs is a great way to understand how they work. Feel free to play with this code and see what types of shapes and patterns you can draw. I've included some of the interesting ones I've found below. Use the comments section to add your own and tell us what it makes.
Infinity: [-250..250],1/10,x=110*cos(t),y=100*sin(t)*cos(t)
Spiral: [0..250],1/1000,x=t^2*cos(t)/2,y=t^2*sin(t)/2


Tuesday, February 1, 2011

Basic Programming 101: Session III

Recursion

Recursion, one of the great and subtle features of mathematics and programming, means to define a function or procedure using itself. Classic examples include factorial and the fibonacci sequence. Fibonacci has real world parallels (with leaf and population growth) and even touches upon fundamental mathematical constants. All from one little self-defined function.

In this program, we display levels of triangles and play sounds when each triangle is drawn. The program asks the user to input the number of triangle levels, then, using two recursion steps (one for each level, one within a level), it draws the triangles. At no time does it track how many triangles it needs to draw, it only checks to see if it reached the end of the levels and the end of a row. The frequency of the sound played scales linearly with the number of levels while the duration of the sound falls (shortens) with the square of the levels. That's because the area of a triangle is proportional to the square of its height (or side).

First, we set up some variables. These determine the size of a border region on the graphics window (bd) and the height and width of the drawable region on that window (py, px).

10 bd = 10
20 py = 433
30 px = 500


Next, we ask the user for number of levels to display and compute the delta width and height, which becomes the width and height of the triangles (dx, dy). We also compute the sound frequency (frq) and the duration of the sound (dur). If the duration is less than 1/20 of a second, it won't play, so we make sure its at least that duration.

100 input "How many levels of triangles would you like? ",levels
110 dx = px/levels
120 dy = py/levels
130 frq = 110+110*levels
140 dur = 1/levels/levels
150 if (dur < .05) then dur = .05

Open the graphics window and be sure to include a border around it. Call our draw_triangle recursion routine with the point at which it is to start displaying the triangles and pass the number of levels to draw and an indicator to draw multiple levels. The point we pass is the lower left corner of the triangles - the recursive routine computes its drawing from the bottom up.

160 graphics window 25,25,px+2*bd,py+2*bd
170 draw_triangle(bd,py+bd,levels,1)
180 end

Here we have the routine that does the heavy lifting. It takes the lower left point, the current level and a boolean variable indicating whether we should draw sub levels (levels above this level). If is_full is ZERO, we only draw this level of triangles. Line 1010 tells us to stop if we have fewer than ONE level to draw. Line 1020 tells us if is_level is not ZERO, to draw the next level of triangles (level-1), and make sure it's a half triangle width to the right and a full triangle higher on the screen.

1000 sub draw_triangle(x,y,level,is_full)
1010 if (level < 1) then return
1020 if (is_full <> 0) then draw_triangle(x+dx/2,y-dy,level-1,is_full)

Here we draw the actual triangle then play a sound. Note the points on the triangle are computed from dx and dy.

1030 graphics triangle x,y,x+dx,y,x+dx/2,y-dy
1035 sound frq,dur,10


Finally, our second recursion step draws the remaining triangles for this row. Notice how is_full will be ZERO, so none of the triangles drawn from this call will hit the lower levels. That's OK, we already took care of that above. Also, note that we are drawing the row with this call, so the point we pass is one triangle to the right and on the same line. Remember to decrement level by one when we make the call.

1040 draw_triangle(x+dx,y,level-1,0)
1050 end sub

Wednesday, January 19, 2011

Basic Programming 101: Session II

All About Looping

Writing a computer program that calculates Factorial and prints the result tells you almost everything you'll ever need to know about programming computers. Factorial requires an if statement (should I stop at 0! or keep going and calculate N*(N-1)!), it requires an input statement (Factorial of what number) and an output statement (print the result).

This example calculates Factorial two separate ways. It's the same calculation and produces the same result, although each method uses a different technique: (1) for loop and (2) recursion.

For Loop

In this first part, we use a "for loop", which iterates over the numbers from 1 to N, multiplying them all together to get the answer N! = N * (N-1) * ... * 3 * 2 * 1.

10 input "Give me a number? ",a
20 gosub 2000
30 print "Looping: ";str$(a);"! = ";f
50 end
2000 f = 1
2010 for i = 1 to a
2020 f = f*i
2030 next i
2040 return

Line 20 (gosub 2000), jumps to 2000, sets 'f' equal to 1, and then line 2010 runs through all the numbers from 1 to 'a', finding their product and storing the value in 'f'. Line 2040 returns from the subroutine (back to line 30). Notice line 30 prints the resulting product, which is stored in 'f'.

The for loop is located on lines 2010, 2020 and 2030. Those lines do all of the work to compute Factorial.

Recursion

The second method to compute Factorial uses recursion. In this case, we take advantage of the fact that N! = N * (N-1)!. Rather than loop explicitly, we create a subroutine (in this case a special kind of subroutine known as a function) which calculates Factorial using itself.

3000 sub factorial(n)
3010 if (n < 1) then
3020 factorial = 1
3030 else
3040 factorial = n*factorial(n-1)
3050 endif
3060 end sub

Line 3000 starts the function by naming it ("factorial") and telling the computer it takes one variable ('n'). Line 3010 is the "if statement", it makes sure the recursion doesn't go on forever. In this case, we stop if 'n' is ever less than 1. If 'n' is not less than 1, line 3040 tells the computer to calculate the factorial of 'n' by multiplying n and the result of factorial(n-1); just like the mathematical definition. Line 3060 ends the subroutine. The value to be returned is stored in a variable 'factorial', the same name as the function.

One last item, the subroutine needs to be called:

40 print "Recursion: ";str$(a);"! = ";factorial(a)

Run the program to get the following:

Give me a number? 6
Looping: 6! = 720
Recursion: 6! = 720

Same result, two different methods, one using a for-loop and the other using a subroutine and recursion.

Wednesday, January 12, 2011

Basic Programming 101: Session I

Let's write two programs: sum two numbers and hello, world.

Summing two numbers in BASIC

10 input a
20 input b
30 print a+b

Run that and the computer asks for two numbers and prints their sum. However, it's not very informative because the "? " doesn't really tell you what the computer wants. Try adding the following line then run it:

5 print "Give me a number";

That's better, but it still isn't quite there. Try one more change:

20 input "Give me another number? ", b
30 print "The sum of your two numbers is " (a+b)

That's it. Two questions with explicit instructions and an informative answer. Here's the whole program (list):

5 print "Give me a number";
10 input a
20 input "Give me another number? ",b
30 print "The sum of your two numbers is "(a+b)

Save that and clear out the old program (del 1-), so we can write hello world.

Hello, world!

Run the following:

10 input "What is your name? ", name$
20 print "Hello, " name$

Notice how this program, like the other one, displays everything on the console.

Now, add these lines and run again:

30 greeting$ = "Hello, " + name$
50 graphics window 100,100,400,200
60 graphics 0
70 graphics moveto 10,100
80 graphics drawtext greeting$

It took a little more work, but this displays your text in a graphics window.

Finally, for the coup de grace, add this line and run it.

90 say greeting$

Remember to save your work!

Basic Programming 101: Prelude

A long time ago, more years than I care to remember, I learned to write my first program in BASIC, not Visual Basic, but real, honest to goodness, HP 3000 series BASIC. A few years later I graduated to a TRS-80 with 4K of memory and a lousy tape recorder for program storage that never worked. I had to write my programs from memory.

What a great environment! Easy to use, all of the principles of good software development were possible (and sometimes necessary).

Recently, I started teaching my son (13) how to program and figured I'd show him a more useful and modern language: Java. Ugh. He got it, but it takes forever. Try doing a proper coding for a program that takes in two numbers and prints their sum or the classic "hello, world!". Forget it. I started thinking about what might be the best programming language to start off kids (or perhaps anybody). C? Perl? Javasript? XHTML? Ruby (on rails)? Lisp?

What would you want your first experience with programming to feel like? The language should be powerful enough to do interesting things, yet simple enough that it doesn't get in the way of a beginner. It should fail informatively and be forgiving. It doesn't need to support a server farm or the support of a server farm. It needn't be able to run 3D vector calculations on a graphics card.

It ought to inspire confidence to go deeper.

Anyone who has coded for fun or for a living, that truly loves programming and can make computers sing or fly or run, knows how amazing the rush of coding a really great project feels. How to inspire that rush in kids? Airline pilots use flight simulators, little kids play with squishy balls and bats, small bikes have training wheels.

And beginning programmers use BASIC.

Check out Ron Nicholson's Chipmunk BASIC for the Mac. Great stuff. I'm using it for a beginning programming class for 7th and 8th graders.